#include <ShaderProgram.h>
VolViz::Private_::GL::UniformProxy::UniformProxy |
( |
GLint |
loccation | ) |
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inlinenoexcept |
VolViz::Private_::GL::UniformProxy::UniformProxy |
( |
UniformProxy const & |
| ) |
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delete |
VolViz::Private_::GL::UniformProxy::UniformProxy |
( |
UniformProxy && |
| ) |
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default |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
float |
f | ) |
const |
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inlinenoexcept |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
Eigen::Vector2f const & |
v | ) |
const |
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inlinenoexcept |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
Eigen::Vector3f const & |
v | ) |
const |
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inlinenoexcept |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
Eigen::Vector4f const & |
v | ) |
const |
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inlinenoexcept |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
Eigen::Matrix4f const & |
m | ) |
const |
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inlinenoexcept |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
Eigen::Transpose< Eigen::Matrix4f > const & |
m | ) |
const |
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inlinenoexcept |
UniformProxy const& VolViz::Private_::GL::UniformProxy::operator= |
( |
Eigen::Matrix3f const & |
m | ) |
const |
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inlinenoexcept |
GLint const VolViz::Private_::GL::UniformProxy::location_ |
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private |
The documentation for this class was generated from the following file: